Tag Archive | "iphone"

Re-live the MotoGP decade with the MotoGP History App

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Re-live the MotoGP decade with the MotoGP History App


Re-live the most significant events and exciting races of the MotoGP decade with the official MotoGP™ History app.

From its inception into the FIM World Championship in 2002 when the 500cc category became MotoGP with the introduction of four-stroke prototypes, until 2011 which closed the 800cc machine era, the MotoGP™ History app is a must have for the true MotoGP fan.

Now available for the iPhone, iPod Touch and iPad, this comprehensive application offers an interactive and intensive look into the first ten years of the MotoGP era. Experience everything from the rise and fall of the World Champions to the greatest races of the decade through exclusive photos and video coverage of every race weekend within the 2002-2011 seasons. Navigate the era by season, rider or machine and encounter the MotoGP era like never before.

Experience the elite motorcycling class through the riders that defined the era, from the World Champions of the decade to fan favorites and underdogs, through exclusive images, videos and special features.

Explore each rider profile season by season, or browse all MotoGP riders of the decade at once. Photos of each rider and their corresponding statistics for each season raced provide a comprehensive view of the talent that has formed the category.

Review technical details and zoom in on the high resolution images of each motorbike to have appeared in the category, including the Aprilia RS3 Cube, Ducati’s Desmosedici, Team KR’s Proton, the Harris WCM and Kawasaki’s ZX-RR, and of course each iteration from the powerhouses of Honda and Yamaha.

From the 500cc two-strokes, the ground breaking 990cc four-stoke to the 800cc super machines introduced in 2007, the MotoGP™ History app brings together the big picture of the changes the class has seen over the last decade.

Available now for download to iPhone, iPod Touch and iPad from iTunes, MotoGP™ History is a must have app for the true MotoGP aficionado. Click here for info and download….

Source: motogp.com

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MotoGP Fantasy Manager App Launched For iPhone & iPad

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MotoGP Fantasy Manager App Launched For iPhone & iPad


Once again, DORNA has taken a very cool lead in expanding its online MotoGP fan offerings for mobile Apps and online gaming – this time with an App dedicated to Fantasy Management.

Now available for the iPhone and iPad, MotoGP Fantasy Manager 2011 offers you the chance to test your abilities as a Team Manager and guide a World Championship set-up to glory.
You can show off your MotoGP knowledge and shrewd management skills by selecting the right rider, chassis and engine combination, taking into account a budget for the season as well as the pressures a full campaign can bring! There is also a ‘market’ throughout the season where you can make adjustments to your team, bring in new signings or renew rider contracts and change machinery, as well as build your own factory facility.

As well as giving you the opportunity to compete against your friends MotoGP Fantasy Manager 2011 also offers great prizes for the winner with tickets and signed shirts amongst the incentives!

Available now for download for the iPhone and iPad from iTunes, click here to get involved in MotoGP Fantasy Manager 2011 and experience the full thrill of the World Championship from a whole new perspective.

Source: motogp.com

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MotoGP 2010 Game for iPhone & iPod touch: Exclusive Interview

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MotoGP 2010 Game for iPhone & iPod touch: Exclusive Interview


If you’re a MotoGP fan and an iPhone (or iPod touch) user then one thing that you really should put on your device is the MotoGP 2010 game.
It’s a fantastic 3D experience featuring the 17 riders from the 2010 MotoGP grid including Valentino Rossi, Jorge Lorenzo, Casey Stoner and Dani Pedrosa, and comes with the official bikes and all 18 tracks which make up this year’s calendar. There are a host of other excellent features too which make this a must-have for both gamers and MotoGP fans. Championship mode allows players to compete for the 2010 World Championship, with two camera angles giving amazing views and acceleration controls that replicate the lean angle of the bikes through accessible handling. Racing like a professional allows players to unlock all 18 circuits, and the game’s iPod library support function allows an individual soundtrack to be created.

When you put a game like this on your iPhone it’s very easy to just dive in and enjoy the experience, but given our interest in things like design and what happens to bring the sport and everything that goes with it to the fans we wanted to find out a bit more about the game and what it takes to create and deliver such a piece of work. So we had a Q&A with Tone Brennan from I-play, the producer of MotoGP 2010 Game for iPhone and iPod touch.
It’s a fascinating insight into just how much goes into developing and delivering a game, and a reminder that it’s very easy to take this kind of work for granted…

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What is the starting point for a game such as this? How did you approach developing it?
The starting point was to see how we try and adapt the sport to a device like the iPhone. All of our research and previous games we have released have shown the App Store and the iPhone market is casual and arcade driven. So…the first step was to look at the handling and to try and make something that appealed to as wide a market as possible. We felt that if we got really arcade handling then this would do the best job of exposing MotoGP as a sport to as wide an audience as possible.

How long has the project taken from start to finish? And was it a particularly challenging game compared to other iPhone and iPod touch games you have worked on? What are the key things you focus on in delivering a ‘racing’ game?
We had a relatively short amount of time to create the game. It took 4 months in total. Added to that we wanted to make sure that the game was out for as much of the MotoGP season as we could then we were up against it to a certain extent. We were fortunate that the developer we worked (Digital Tales) with was incredibly passionate about MotoGP and had previously worked on the PS2 version of MotoGP 09 which gave us a head start. Dorna & Capcom were also excellent in assisting us with rider liveries, reference photographs & circuit maps which really helped. The key item for any racing game is handling. You can have the prettiest game in the world but if it isn’t fun to play then you’ve failed and people won’t enjoy it. That was the challenge…to try and get some handling that we felt would giver an enjoyable experience and not rely on gamers to spend a long time learning how to play. With a racing game like this you know what you have to deliver for the bulk of it. We knew what circuits, what bikes, what riders and how they would look, so the rest of it was up to us!

How many people worked on developing the game, and in what capacities?
We had a developer in Italy, Digital Tales, make the game for us. In total they had about 8 people working on MotoGP. The key capacities for a game like this are programming, art & design. On top of that at I-play there was me, coordinating the project, along with members of our technical art & design teams who worked closely with Dtales to make sure that we got what we wanted. We had a close collaboration with Dtales which worked well I think.

Did you find it helps to have designers and developers who understand and enjoy the sport to make the most of translating it into an enjoyable and compelling gaming experience?
Absolutely. Digital Tales are based in Milan and are fanatical about MotoGP. That really helped and they were keen from the start to make the best game they possibly could. The enthusiasm they showed towards getting the circuits and riders as good as possible. The designers worked hard on the handling models and went through many different models. Some were authentic simulation models and some were really gamey and arcadey. Ultimately we went with an acrade model which we felt gave a nice experience on the device, even though the inclusion of a boost isn’t authentic.

How do you go about pulling together all the circuits and background landscapes – the full 3D environments that help bring the whole gaming experience to life? And how easy was it to deliver the nighttime experience of the Losail circuit?
Dorna & Capcom were very helpful in this. They provided us with up to date circuit maps, photo reference and video reference for us to use as a foundation. Then it is down to the artists to reconstruct the circuits as closely as possible. We had to make sure that everything was as accurate as possible, right down to the advertisers and their positions. Losail was one of the first circuits we did, it was nice trying to get the night time feeling with the bright spotlights in there. We can put it all down to talented artists!

How do you go about learning and replicating the behaviour of the bikes?
Again we can put it down to passion and enthusiasm. The developers have worked on bike games in the past so had a good understanding of how bikes should handle in a game. They started by creating a realistic handling model and working on the lean, braking, weight transfer, etc. Then we moved to make this accessible and gamey. Once we had this at a standard we liked we had to tweak each of the handlings to try and reflect the riders. Using the parameters we had available we tried to instill as much of the rider’s personality as possible and make each of the bikes feel different.

The accelerometer controls on the iPhone and iPod touch clearly help bring an extra level of excitement and immersion to the game (leaning etc) – is it hard to make these work to their best effect?
The accelerometer is what makes the iPhone such a good device for racing games. Leaning to steer feels really natural. With so much lean on MotoGP it was obvious we’d only be using the accelerometer and not trying to put a control pad in the game. The trickiest aspect was making the bikes hold the lean around tight corners and making this feel as good as possible.

Did you employ many testers? Were you in a position to get any of the sport’s actual riders to test/play with the game before launch?
Unfortunately we couldn’t get any actual riders to play the game: That would have been fantastic though. We test the game thoroughly before we can launch and also carry out focus tests to check out some of the game aspects we aren’t 100% sure on. Added to that we had a lot of gameplay feedback from Capcom (who make the console version) and Dorna who were all very pleased with what we had done.

Is there anything you weren’t able to include or to do with this release that you would like to explore in future?
I would have liked to have had multiplayer in the game. That could have made for a great gaming experience. Also we had planned to do online leader boards for best times but we ran out of time for that unfortunately. Also in light of some of the feedback and reviews we’ve had since launch I would have liked to have had 2 control methods in the game – one that was arcade and fun and a simulation option for the proper hardcore MotoGP fans. Hopefully for the next one!

Do you have plans to introduce Moto2 or 125cc classes in future releases or versions?
We don’t have any plans to do that at this stage. MotoGP is the premier league and we wanted to focus on that. Of course I would love to make the complete package and have all of the bikes and riders from all of the classes in there if we get the chance though.

What has the overall feedback and reception been?
The feedback has been good in general. We have had some quite vocal cries of despair from hardcore bikers and MotoGP fans about our arcade handling and the decision to include a boost in this. I think these are the people who would have loved the much harder simulation handling model…and hopefully something we can address in the future. But anyone looking for a fun and instant blast around a famous track has exactly what they need in the game!

Do you have a favourite circuit from the game?
I have to admit I love Losail. I think it’s because I’ve played it the most and it provides more drama and contrast as it is set at night. My other favourite is Sepang though.

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Hopefully this interview will help fans understand the amount of skill, love and effort that goes into delivering a piece of work like the MotoGP 2010 Game for iPhone and iPod touch, and if you don’t already have it then perhaps it’ll also encourage you to check it out.

You can get the full version from the iTunes App Store here, and you can also get a completely free “Lite” version of the game in the App Store here.
Enjoy!


Many thanks to I-play, DORNA, Tone Brennan and Thomas Labeyrie

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Get MotoGP 2010 On Your iPhone or iPod Touch

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Get MotoGP 2010 On Your iPhone or iPod Touch


I-play, Oberon Media’s publishing division and the world’s leading multi-platform casual games publisher, has announced the launch of the MotoGP 2010 Game for iPhone and iPod Touch.

The only official game available on the iPhone for 2010, the fantastic 3D experience features the 17 MotoGP riders including Valentino Rossi, Jorge Lorenzo, Casey Stoner and Dani Pedrosa, and comes with the official bikes and all 18 tracks which make up this year’s calendar. There are a host of other excellent features too which make this a must-have for the dedicated MotoGP thrill seeker.

Championship mode allows players to compete for the 2010 World Championship, with two camera angles giving amazing views and acceleration controls that replicate the lean angle of the bikes through accessible handling. Racing like a professional allows players to unlock all 18 circuits, and the game’s iPod library support function allows an individual soundtrack to be created.

“MotoGP is the world’s premier motorcycling championship and one of the most exciting racing series in motorsports,” said Tony Leamer, Vice President of Marketing at I-play. “Fans of the sport, championship series and racing alike will be impressed with the thrilling realism MotoGP 2010 brings to the palm of your hand.”

Dorna Sports S.L. Managing Director Pau Serracanta said: “The launch of the MotoGP 2010 Game for iPhone and iPod Touch is excellent news! Many of our fans are also users of these devices and we are confident this launch will be very well received by them. We have launched MotoGP console games on PS3, Xbox 360 and Wii with great success in the past. With this new game we will be fulfilling the demands of our fans worldwide.”

The game is available now for $3.99/£2.39/€2.99 from the iTunes App store – click here for a direct link. To celebrate the launch of the game two replica Valentino Rossi helmets will also be given away on I-play’s Facebook page

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MotoGP 2010 Game for iPhone and iPod Touch now available

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MotoGP 2010 Game for iPhone and iPod Touch now available


I-play, Oberon Media’s publishing division and the world’s leading multi-platform casual games publisher, today announced the launch of the MotoGP 2010 Game for iPhone and iPod Touch.

The only official game available on the iPhone for 2010, the fantastic 3D experience features the 17 MotoGP riders including Valentino Rossi, Jorge Lorenzo, Casey Stoner and Dani Pedrosa, and comes with the official bikes and all 18 tracks which make up this year’s calendar. There are a host of other excellent features too which make this a must-have for the dedicated MotoGP thrill seeker.

Championship mode allows players to compete for the 2010 World Championship, with two camera angles giving amazing views and acceleration controls that replicate the lean angle of the bikes through accessible handling. Racing like a professional allows players to unlock all 18 circuits, and the game’s iPod library support function allows an individual soundtrack to be created.

“MotoGP is the world’s premier motorcycling championship and one of the most exciting racing series in motorsports,” said Tony Leamer, Vice President of Marketing at I-play. “Fans of the sport, championship series and racing alike will be impressed with the thrilling realism MotoGP 2010 brings to the palm of your hand.”

Dorna Sports S.L. Managing Director Pau Serracanta said: “The launch of the MotoGP 2010 Game for iPhone and iPod Touch is excellent news! Many of our fans are also users of these devices and we are confident this launch will be very well received by them. We have launched MotoGP console games on PS3, Xbox 360 and Wii with great success in the past. With this new game we will be fulfilling the demands of our fans worldwide.”

The game is available now for $3.99/£2.39/€2.99 from the iTunes App store – click here for a direct link. To celebrate the launch of the game two replica Valentino Rossi helmets will also be given away on I-play’s Facebook page

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Follow Alvaro on your iPhone – The new Rizla App

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Follow Alvaro on your iPhone – The new Rizla App


Rizla has joined in with the iPhone revolution by producing its very own App featuring all the information about Rizla Suzuki MotoGP plus much, much more

The brand new ‘Rizla App’ for the iPhone is set to become an essential must-have for any Rizla Suzuki MotoGP fan or UK music festival attendee. This is down to the Rizla App being split into two sections; one covering Rizla Suzuki’s MotoGP activity and another focusing on the rolling paper’s UK music activation, including Rizla’s ‘Invisible Players’.

The ‘Rizla App’ MotoGP section features the latest news, race calendar, Rizla Suzuki team and rider biographies, as well as the current standings. With the music section having up-to-date news on events, information on the artists and performance schedules, plus details of all music and videos available.

Also on the App is a fantastic ‘Rizlocator’ feature which allows you to tag anything you like, be it your friends, your bike or your favourite locations – you can personalise your tags with an image and then track it anywhere up to a five-mile radius. As well as allowing you to create your own personalised site map, using either Google Maps or Augmented Reality, and tailor your own landmarks. Once you’ve got your map ready you can share it with your friends with the iPhone’s ‘bump’ functionality. There are also details of all the Rizla products available to purchase.

To download the ‘Rizla App’ just go to the iTunes App store and search for Rizla, it is totally free to download and soon you can be enjoying the world of Rizla on your iPhone.

Source: Rizla Suzuki MotoGP

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MotoGP Official Live Timing Application for iPhone & iPod Touch

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MotoGP Official Live Timing Application for iPhone & iPod Touch


In 2010 MotoGP fans are able to enjoy an amazingly detailed experience on their iPhone and iPod Touch thanks to the new Official Live Timing Application by Soft Pauer. This new application ensures that fans will not miss a minute of the action from any of the rounds on the 2010 calendar, regardless of where they are.

Many of them have already enjoyed this new application throughout the first race weekend of the season in Qatar, when MotoGP Live Timing placed amongst the top sales in the iTunes App Store sports section for Italy, Spain, France, Germany, The Netherlands, Hungary, , Finland, UK, USA, Australia, Indonesia and Japan.

The App offers an unprecedented level of information to consumers, which can be immediately taken in with the unique dynamic/interactive track map which provides users with a clear illustration of all the gaps between riders. Users are also able to access the same live timing information and in the same format as that which is used by the teams at each Grand Prix venue to track the progress of a session or particular team or rider. Uniquely, all the data from the whole season will be retained on the user’s device to enable them to look back at and re-run the sessions whenever they want.

After the successful launch last year of the F1 Timing and Track Positioning App, iPhone and iPod Touch users can now get their hands on Soft Pauer’s brand new MotoGP 2010 Official Live Timing Application – Premium Pass, and never miss a lap of this year’s Championship.

The App is available in English, Spanish, Italian, French and German at a cost of just €14.99 for the whole season. Support and service information is constantly updated at www.twitter.com/motogptimingapp.

Soft Pauer’s Chief Executive Otmar Szafnauer said, “We’re very pleased to offer fans an added dimension to the experience of watching MotoGP. We hope that they will take advantage of this new opportunity to get a full picture of the racing action wherever they go.”

Dorna Sports Managing Director Manel Arroyo commented, “We have a duty to improve and expand MotoGP coverage through new technologies and this new application is the perfect tool for fans who don’t want to miss a moment of the MotoGP World Championship wherever they are, like those who are enjoying MotoGP at the racetrack and want to have instant information of what goes on lap by lap. We are also working with Soft Pauer so that this application is available on other platforms soon”.

The application is available from the iTunes App Store, and you can also download it now by visiting the official MotoGP website.

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Review: The Official MotoGP iPhone App

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Review: The Official MotoGP iPhone App


motogp-iphone-application

Product Review by Gareth Bouch – Rating *****

I have a (possibly ever-so slightly deserved) reputation as a bit of a geek / nerd / saddo when it comes to anything Mac or iPhone related. So, imagine my joy then, when I was pointed at a dedicated iPhone app from MotoGP.com

Let’s face it, MotoGP and Dorna have so often been way more innovative, smart and genuinely rewarding in their approach to online delivery than F1 – and far better at doing something of genuine interest to punters.
And so perhaps an application this good is no great surprise… That doesn’t mean that it’s not worth a bit of a rave though…
It’s a thoroughly tasty piece of work from start to finish, playing both to their own strengths in content and data, and the iPhone’s strengths in interface and usability.

The key to it of course is dynamic data – in this case, live timing with race lap, rider position, lap time, gap time, and top speed. And nice touches like rotating the iPhone into ‘horizontal’ position to get a full live timing view, and live commentary from the MotoGP crew as well.
The app also provides access to race results, championship results, latest news, rider profiles, competition calendars and schedules, and a huge photo gallery.
Aside from all the good functionality, it also has the MotoGP.com excellent branding DNA, and attention to detail, in buckets. It’s one of the slickest looking apps I’ve seen. (*And I’ve seen more than enough to prove I need to get out more…)

To be honest it’s a steal at only £1.79 and certainly an invaluable addition to the tech tools of anyone who loves MotoGP and their gadgets.

For some bizarre reason MotoGP.com have disabled ‘embedding’ of their Youtube demo of the app – which is a real shame as it’d be nice to just plonk it on the page here and share it on other sites and blogs, but if you click on this link then you can watch it anyway…

Finally, if you need no further persuading then just click here to go directly to the app in iTunes

(*Oh, and don’t forget that you can keep up with all the news and chat over at BatiFans with our very own iPhone Web App…)

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