Archive | September, 2010

Alvaro – Press Conference, Motegi

Alvaro – Press Conference, Motegi

Alvaro was in the press conference ahead of the Motegi weekend. He has an impressive record at Motegi in the 250cc class, having finished second to Simoncelli in 2008 before taking victory in last year’s race. Despite this success, Motegi is not a circuit that the Suzuki rider counts amongst his favourites.

Alvaro took a hard fought eighth place last time out at Aragón, his third in a row, but is determined to finish higher up the order this weekend at Motegi.

“The season started well, with a good winter testing programme and two good races, but then I got injured and didn’t seem to be able to improve myself or the bike. Now, with the new frame, we have made improvements and I’m enjoying racing the bike. Suzuki, the team and myself are all working hard and we’re definitely getting closer with each race. In Aragón we had our third eighth position in a row, but I think it’s possible to fight for sixth or seventh place here in Motegi.”

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Alvaro looking to improve his qualifying performance at Motegi

Alvaro looking to improve his qualifying performance at Motegi

Rizla Suzuki MotoGP welcomes back Loris Capirossi from injury for this weekend’s race in Japan, the first of three Grands Prix over as many weekends around the Pacific Ocean.

The first race of the trio tour sees the Rizla team heading to Suzuki’s homeland of Japan for the Motegi Twin-Ring Grand Prix. Capirossi has an enviable record at the 4,801m Japanese circuit; he has won three MotoGP races and been on the podium a further three times. Capirossi will be looking to try to add to that record as he makes his comeback following a one race absence, after a crash at Misano earlier this month left him needing surgery on his right-hand.

Álvaro Bautista heads to Japan on the back of three very strong performances – he too has a good record at the Motegi circuit with victory last year in the 250cc class and second place finishes in 2008 and 2006. Bautista is now at full-fitness following his early season injuries and will be hoping to challenge the top-six on a regular basis as the season starts to near its climax.

Motegi is situated about 90km/s north-east of Tokyo, approximately half-way between the towns of Mito and Utsunomiya. The track was constructed in 1997 as a oval test-track for evaluating the performance of cars, but it also incorporates a road circuit that is used for the MotoGP. This coming weekend will also see Suzuki celebrate its 50th anniversary of racing. Famous bikes and riders from Suzuki’s history will be present at Motegi including Mitsuo Ito, who still holds the title of the first – and so far only – Japanese Isle of Man TT winner, a feat he accomplished in 1963.

Rizla Suzuki will take to the track on Friday 1st October for a solitary free practice session in the afternoon followed by another practice the following morning. Saturday afternoon will see the Rizla Suzuki pair battle it out in an hour of qualifying to decide grid positions for Sunday’s 24-lap race which gets underway at 15.00hrs local time (06.00hrs GMT).

Álvaro Bautista: “Motegi is not one of my favourite circuits, it is a bit too plain and does little to test a rider, it is just a lot of straights and then short corners put together, so it is difficult to get a flowing rhythm. I have done quite well there in recent years though so I probably don’t dislike it that much! We still have a lot of work to do on the GSV-R, but we are improving every race and so is my riding, I know I need to qualify better on the Saturday, because this is leaving me a lot of work to do in the race, so that is my first priority this weekend. If I can get on the first couple of rows who knows what might happen in the race.”

Source: Rizla Suzuki MotoGP

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MotoGP 2010 Game for iPhone & iPod touch: Exclusive Interview

MotoGP 2010 Game for iPhone & iPod touch: Exclusive Interview

If you’re a MotoGP fan and an iPhone (or iPod touch) user then one thing that you really should put on your device is the MotoGP 2010 game.
It’s a fantastic 3D experience featuring the 17 riders from the 2010 MotoGP grid including Valentino Rossi, Jorge Lorenzo, Casey Stoner and Dani Pedrosa, and comes with the official bikes and all 18 tracks which make up this year’s calendar. There are a host of other excellent features too which make this a must-have for both gamers and MotoGP fans. Championship mode allows players to compete for the 2010 World Championship, with two camera angles giving amazing views and acceleration controls that replicate the lean angle of the bikes through accessible handling. Racing like a professional allows players to unlock all 18 circuits, and the game’s iPod library support function allows an individual soundtrack to be created.

When you put a game like this on your iPhone it’s very easy to just dive in and enjoy the experience, but given our interest in things like design and what happens to bring the sport and everything that goes with it to the fans we wanted to find out a bit more about the game and what it takes to create and deliver such a piece of work. So we had a Q&A with Tone Brennan from I-play, the producer of MotoGP 2010 Game for iPhone and iPod touch.
It’s a fascinating insight into just how much goes into developing and delivering a game, and a reminder that it’s very easy to take this kind of work for granted…

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What is the starting point for a game such as this? How did you approach developing it?
The starting point was to see how we try and adapt the sport to a device like the iPhone. All of our research and previous games we have released have shown the App Store and the iPhone market is casual and arcade driven. So…the first step was to look at the handling and to try and make something that appealed to as wide a market as possible. We felt that if we got really arcade handling then this would do the best job of exposing MotoGP as a sport to as wide an audience as possible.

How long has the project taken from start to finish? And was it a particularly challenging game compared to other iPhone and iPod touch games you have worked on? What are the key things you focus on in delivering a ‘racing’ game?
We had a relatively short amount of time to create the game. It took 4 months in total. Added to that we wanted to make sure that the game was out for as much of the MotoGP season as we could then we were up against it to a certain extent. We were fortunate that the developer we worked (Digital Tales) with was incredibly passionate about MotoGP and had previously worked on the PS2 version of MotoGP 09 which gave us a head start. Dorna & Capcom were also excellent in assisting us with rider liveries, reference photographs & circuit maps which really helped. The key item for any racing game is handling. You can have the prettiest game in the world but if it isn’t fun to play then you’ve failed and people won’t enjoy it. That was the challenge…to try and get some handling that we felt would giver an enjoyable experience and not rely on gamers to spend a long time learning how to play. With a racing game like this you know what you have to deliver for the bulk of it. We knew what circuits, what bikes, what riders and how they would look, so the rest of it was up to us!

How many people worked on developing the game, and in what capacities?
We had a developer in Italy, Digital Tales, make the game for us. In total they had about 8 people working on MotoGP. The key capacities for a game like this are programming, art & design. On top of that at I-play there was me, coordinating the project, along with members of our technical art & design teams who worked closely with Dtales to make sure that we got what we wanted. We had a close collaboration with Dtales which worked well I think.

Did you find it helps to have designers and developers who understand and enjoy the sport to make the most of translating it into an enjoyable and compelling gaming experience?
Absolutely. Digital Tales are based in Milan and are fanatical about MotoGP. That really helped and they were keen from the start to make the best game they possibly could. The enthusiasm they showed towards getting the circuits and riders as good as possible. The designers worked hard on the handling models and went through many different models. Some were authentic simulation models and some were really gamey and arcadey. Ultimately we went with an acrade model which we felt gave a nice experience on the device, even though the inclusion of a boost isn’t authentic.

How do you go about pulling together all the circuits and background landscapes – the full 3D environments that help bring the whole gaming experience to life? And how easy was it to deliver the nighttime experience of the Losail circuit?
Dorna & Capcom were very helpful in this. They provided us with up to date circuit maps, photo reference and video reference for us to use as a foundation. Then it is down to the artists to reconstruct the circuits as closely as possible. We had to make sure that everything was as accurate as possible, right down to the advertisers and their positions. Losail was one of the first circuits we did, it was nice trying to get the night time feeling with the bright spotlights in there. We can put it all down to talented artists!

How do you go about learning and replicating the behaviour of the bikes?
Again we can put it down to passion and enthusiasm. The developers have worked on bike games in the past so had a good understanding of how bikes should handle in a game. They started by creating a realistic handling model and working on the lean, braking, weight transfer, etc. Then we moved to make this accessible and gamey. Once we had this at a standard we liked we had to tweak each of the handlings to try and reflect the riders. Using the parameters we had available we tried to instill as much of the rider’s personality as possible and make each of the bikes feel different.

The accelerometer controls on the iPhone and iPod touch clearly help bring an extra level of excitement and immersion to the game (leaning etc) – is it hard to make these work to their best effect?
The accelerometer is what makes the iPhone such a good device for racing games. Leaning to steer feels really natural. With so much lean on MotoGP it was obvious we’d only be using the accelerometer and not trying to put a control pad in the game. The trickiest aspect was making the bikes hold the lean around tight corners and making this feel as good as possible.

Did you employ many testers? Were you in a position to get any of the sport’s actual riders to test/play with the game before launch?
Unfortunately we couldn’t get any actual riders to play the game: That would have been fantastic though. We test the game thoroughly before we can launch and also carry out focus tests to check out some of the game aspects we aren’t 100% sure on. Added to that we had a lot of gameplay feedback from Capcom (who make the console version) and Dorna who were all very pleased with what we had done.

Is there anything you weren’t able to include or to do with this release that you would like to explore in future?
I would have liked to have had multiplayer in the game. That could have made for a great gaming experience. Also we had planned to do online leader boards for best times but we ran out of time for that unfortunately. Also in light of some of the feedback and reviews we’ve had since launch I would have liked to have had 2 control methods in the game – one that was arcade and fun and a simulation option for the proper hardcore MotoGP fans. Hopefully for the next one!

Do you have plans to introduce Moto2 or 125cc classes in future releases or versions?
We don’t have any plans to do that at this stage. MotoGP is the premier league and we wanted to focus on that. Of course I would love to make the complete package and have all of the bikes and riders from all of the classes in there if we get the chance though.

What has the overall feedback and reception been?
The feedback has been good in general. We have had some quite vocal cries of despair from hardcore bikers and MotoGP fans about our arcade handling and the decision to include a boost in this. I think these are the people who would have loved the much harder simulation handling model…and hopefully something we can address in the future. But anyone looking for a fun and instant blast around a famous track has exactly what they need in the game!

Do you have a favourite circuit from the game?
I have to admit I love Losail. I think it’s because I’ve played it the most and it provides more drama and contrast as it is set at night. My other favourite is Sepang though.

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Hopefully this interview will help fans understand the amount of skill, love and effort that goes into delivering a piece of work like the MotoGP 2010 Game for iPhone and iPod touch, and if you don’t already have it then perhaps it’ll also encourage you to check it out.

You can get the full version from the iTunes App Store here, and you can also get a completely free “Lite” version of the game in the App Store here.
Enjoy!


Many thanks to I-play, DORNA, Tone Brennan and Thomas Labeyrie

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Jorge Martinez won’t rule out working with Alvaro again in the future

Jorge Martinez “Aspar” – former team boss of Alvaro – was in Talavera de la Reina yesterday evening for a promotional event with three of his current riders, Hector Barbera, Julian Simon and Nico Terol.
Being back in Alvaro’s home town where he’s last been in 2006 to celebrate Bati’s 125cc world championship title, it was inevitable that the gathered press would also use the occasion to ask him about his on opinion of Alvaro’s first year in MotoGP.

“I think he’s doing well”, said Martinez. “This is a very competitive and difficult class where you have 13 world champions, these are no slouches. Alvaro’s problems have been a few crashes and his injuries and I think this has destroyed his season so far. But I believe that he is making progress, the last races have been good. He’s got the support of the Suzuki factory team behind him and I’m sure he’s gonna do well. They started with some bike problems and then the crashes, injuries and such which without a doubt has made things very difficult until now.”

Asked if he could imagine working with Alvaro again in the future after their more than successful relation in the last few years, Aspar made clear that he’d have nothing against that.
“It could happen, I’m not ruling that out, because Alvaro is a great rider and I have a good relationship with him and his family, so that would be a good sign for both.”
Incidentally, Aspar also met Alvaro’s manager Armando Guerrero over the course of the day.

Martinez and the Aspar riders signed autographs and posed for photos during the “Talavera sobre ruedas” event with the highlight being a race of Hector Barbera against Talavera’s most successful bicycle racer David Arroyo on a small circuit.

Source: La Tribuna de Talavera

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Future plans for Rizla Suzuki team to be announced at Motegi

Future plans for Rizla Suzuki team to be announced at Motegi

As the undoubtedly most struggling factory team in MotoGP, Rizla Suzuki has often and continuously been the subject of various rumours involving their future commitment to the class since the global financial crisis reached the MotoGP paddock and especially after Kawasaki shockingly pulled out of the championship at the end of 2008, leaving only the non-development one-man Hayate team around Marco Melandri in order not to violate the manufacturer’s contract with Dorna. Since then and with such a small a number of bikes on the MotoGP grid that’s been muchly critizised, the worries have shifted to the next “weakest link” in the field.
This year the situation is no different and yet again there’ve been rumours of Suzuki pulling out of the MotoGP championship completely despite an existing contract with Dorna. In recent weeks however, the rumours have been dealing more with the possibility of just a one-man Suzuki team in 2011, which would mean Alvaro as the lone rider as he has a two-year contract. Apparently the team has been in talks with Randy De Puniet, offering him a higher salary than what LCR Honda can afford to pay him and depending on his decision to switch to Suzuki, the team will have one or two riders next year.

We’re not fond of spreading potentially false rumours and getting people upset before there’s been an official word about anything. This matter however directly affects Alvaro’s professional future and has been picked up by many reliable media which is why it has a place here.

In its latest issue, GP Week quotes team manager Paul Denning as saying at Aragon: “There are meetings at Motegi between the factory and Dorna, and the factory and myself. At the moment, the race department’s and the team’s plan is to be here with two riders next year. But the team is wholly owned by the Suzuki Motor Corporation, and it is in the director’s hands. It would be wrong to discount any eventualities.”

So we will have to wait until the next GP in two weeks time to find out about the future of the team. We hope that not only Suzuki will continue in the class, but also with two riders. Fingers crossed.

Sources: GP Week, Eurosport UK, Speedweek

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Alvaro enjoys race-long battle for 8th under the Aragon sunshine

Alvaro enjoys race-long battle for 8th under the Aragon sunshine

Rizla Suzuki racer Álvaro Bautista secured his third successive eighth place finish today after a battling performance at Aragon in Spain.

Bautista got a good start from 12th on the grid, but was blocked at the first corner and couldn’t capitalise on it to make up as many places as he wanted. He immediately got involved in a five rider fight, which saw the 25-year-old Spaniard battling for a top-six finish. He first had to deal with Frenchman Randy De Puniet and Bautista passed him on the seventh lap as he then chased after the riders in front – who had by now made a bit of a gap. Bautista caught fellow countryman Hector Barbera, but was unable to match him for speed down the long back-straight at Aragon. On the final lap Bautista passed Barbera, but was then put under immediate pressure from behind by Marco Melandri. The Suzuki man kept his head and protected his lines through the final turns to score a hard-fought, but well deserved eighth at the flag.

Today’s inaugural Motorland Aragon Grand Prix attracted 70,124 enthusiastic and excited fans; they enjoyed unbroken sunshine all-day and saw former World Champion Casey Stoner win his – and Ducati’s – first Grand Prix of the season. World Championship leader Jorge Lorenzo finished fourth.

Rizla Suzuki and the rest of the MotoGP paddock now embark on a three–week Far East tour taking in Japan, Malaysia and Australia in consecutive weekends. The first of the trio will be at Motegi in Japan on Sunday 3rd October, when Rizla Suzuki look to welcome back Loris Capirossi from injury to partner Bautista at Suzuki’s home Grand Prix.

Álvaro Bautista: “I had some great battles out there with De Puniet, Barbera and some other riders and I really had fun during the race. At the beginning I had a bit of a problem when I was braking and I felt a lot of moving in the front, so I couldn’t keep up my speed entering the corners. I wasn’t able to push how I wanted, but luckily after a few laps the bike started to work how I wanted it to – it was much more like the bike I had in qualifying so I was able to find a good rhythm. In the middle of the race the performance started to deteriorate and it was getting very difficult to follow Barbera on the fast back straight. This made it very difficult to overtake him and if I did manage he immediately came back past on that straight, so that made me lose more time on the guys in front and the riders behind started to catch us. I had to fight right until the last corner on the last lap to keep eighth place once I’d got past Barbera, I was forced to close every line and in the very last turn Melandri tried to come past but I was able to block him. Today the bike was probably not perfect because the tyres started to slide from the middle of the race onwards. I fought as hard as I could and eighth is not a bad result, but I certainly think we can do better.”

Paul Denning – Team Manager:
“Álvaro’s pace today compared to the top-six group was a little bit further away than at Misano two weeks ago. Maybe the race-day setting wasn’t quite as good as then, but most importantly he toughed it out and fought with all his heart to make sure that he finished at the front of the group of riders he was with, for another solid eighth place. As Álvaro keeps finishing races in more competitive positions his confidence will grow and as he pushes harder the team’s understanding of what he needs and his experience, grow together.

“We’ve high hopes for Álvaro, Loris and the GSV-R’s performance in both Japan and Malaysia and we will pack up tonight for the fly-aways in good spirits – we’ll certainly be looking to end the season in a lot more positive way than it started.”

Source: Rizla Suzuki MotoGP

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Aragon GP: Race Results

Aragon GP: Race Results

Great battle from Alvaro today and a hard fought 8th place for our favourite guy in MotoGP at his home race.
Alvaro did a good start and picked up a position in the first lap, but then struggled to get quickly up to pace in the following laps which saw the gap to the guys in front of him increase again. But like we’ve already seen in previous races this season, once Alvaro gets a good feeling with the bike towards the middle of the race, he starts reeling the other riders in again. Today was no different and after trailing Randy De Puniet for a good while he finally made a move to take 10th position and then continued to hunt down Hector Barbera who was already over a second ahead. Alvaro took some time to catch up with Barbera and when he did he closely followed his compatriot for many laps. Barbera’s pace however started to get slower and slower, allowing the riders behind him and Alvaro hot on his rear wheel to come closer. When Melandri and Espargaro caught up with the two, Alvaro decided to make a move and after some close scrapping with Barbera and Melandri he took 9th place and didn’t give it back, the rest of the riders following closely.
A crash by Dovizioso in the last lap while battling for 5th place saw the rest of the field move up and handed Alvaro yet another 8th place finish after a very close fight with his rivals of which he came out on top again.

With his teammate Capirossi not starting in the Aragon GP this weekend, Alvaro also took a step up in the championship table while making up points on the riders directly ahead of him in the standings.

Pos. Rider Team Time/Gap
1 Casey STONER Ducati Team 42’16.530
2 Dani PEDROSA Repsol Honda Team +5.148
3 Nicky HAYDEN Ducati Team +9.496
4 Jorge LORENZO Fiat Yamaha Team +9.580
5 Ben SPIES Monster Yamaha Tech 3 +13.771
6 Valentino ROSSI Fiat Yamaha Team +27.330
7 Marco SIMONCELLI San Carlo Honda Gresini +28.511
8 Alvaro BAUTISTA Rizla Suzuki MotoGP +35.254
9 Marco MELANDRI San Carlo Honda Gresini +35.393
10 Aleix ESPARGARO Pramac Racing Team +35.467
11 Hector BARBERA Paginas Amarillas Aspar +35.522
12 Colin EDWARDS Monster Yamaha Tech 3 +45.360
13 Hiroshi AOYAMA Interwetten Honda MotoGP +48.319
14 Mika KALLIO Pramac Racing Team +58.047

Not Classified
Andrea DOVIZIOSO Repsol Honda Team 1 Lap
Randy DE PUNIET LCR Honda MotoGP 8 Laps

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Aragon GP: Warm Up Results

Aragon GP: Warm Up Results

Glorious sunshine greeted the MotoGP riders for the warm up at the Motorland Aragon circuit this morning. The temperatures are still quite cool, but should improve a little bit until the race starts at 2PM local time.

Alvaro finished the warm up in 10th position, less than a second off the fastest time set by Nicky Hayden.

Pos. Rider Team Time Gap 1st/Prev.
1 Nicky HAYDEN Ducati Team 1’50.339
2 Dani PEDROSA Repsol Honda Team 1’50.362 0.023 / 0.023
3 Jorge LORENZO Fiat Yamaha Team 1’50.464 0.125 / 0.102
4 Valentino ROSSI Fiat Yamaha Team 1’50.687 0.348 / 0.223
5 Marco SIMONCELLI San Carlo Honda Gresini 1’50.760 0.421 / 0.073
6 Casey STONER Ducati Team 1’50.806 0.467 / 0.046
7 Andrea DOVIZIOSO Repsol Honda Team 1’50.896 0.557 / 0.090
8 Aleix ESPARGARO Pramac Racing Team 1’51.090 0.751 / 0.194
9 Mika KALLIO Pramac Racing Team 1’51.272 0.933 / 0.182
10 Alvaro BAUTISTA Rizla Suzuki MotoGP 1’51.273 0.934 / 0.001
11 Marco MELANDRI San Carlo Honda Gresini 1’51.342 1.003 / 0.069
12 Hector BARBERA Paginas Amarillas Aspar 1’51.415 1.076 / 0.073
13 Ben SPIES Monster Yamaha Tech 3 1’51.437 1.098 / 0.022
14 Hiroshi AOYAMA Interwetten Honda MotoGP 1’51.660 1.321 / 0.223
15 Randy DE PUNIET LCR Honda MotoGP 1’52.308 1.969 / 0.648
16 Colin EDWARDS Monster Yamaha Tech 3 1’52.498 2.159 / 0.190

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